Global Glory — Nov 2020
Context and intent
Global Glory was made during the Interactive Media course at Creative Technology. The assignment was to build a Unity game with only two constraints: an adaptive soundtrack and at least one 3D model + animation made by ourselves.
We used that freedom to aim for something playful and challenging: a spherical tower defense game where attacks come from all sides and the player has to build a defense economy while staying under pressure.
Concept and outcome
The game takes place on a small planet. Players collect and manage two resources: energy and metal. You generate energy with solar panels and gather metal through mines. Those resources are used to place and upgrade turrets.
Different turret types are designed for different enemies, so progression is not just about more towers, but also about choosing the right combination. The adaptive soundtrack responds to the game state, increasing intensity when waves escalate.
My role
I created and animated nearly all 3D models (except the trees and rocks) and implemented the Unity scripting and gameplay mechanics. This project was one of the first times I created something interactive with code, and I fell in love with it here.
I noticed that I did not want to stop coding in the evening, and wanted to continue in the morning. I was able to think of ideas, and actually implement those ideas through coding. Adding the visual elements through modeling and animation brought it all together.
Reflection and learning
Looking back, this project was the starting point of my journey into the game development. There were little limits to what is possible, challenges such as orienting the character with the spherical world were hard, but so rewarding once figured out.
Project snapshot
Created by Roland Wit and Timo Brems